![]() Starting with the presets and you do get an impressive range that veer from very cinematic – not surprising given Sound Particles’ involvement in producing 3D sound for film – to absolutely thunderous analogue. With so much time spent explaining the concept, here are the results of all of that sound mangling in time and space. (Image credit: Sound Particles) So is it a bit cluttered then? The best thing, however, is that each of these movements can also be assigned to a modulation source (sequencer, LFO and more) so you have total control over not only where your oscillators are going, but how long it takes them to get there. Thos familliar with Dolby Atmos software should feel quite comfortable. Each of the eight oscillators is revealed in different colours so you can easily see their respective positions. This is more often than not because how you are shaping the oscillators is visually illustrated in a handy graphic of your surround space. If all of this sounds complicated it’s actually not considering what you are doing. Breaking it down even further, you can even create and use individual movement presets which operate each oscillator. ![]() You can do this using a set of around 30 presets (‘Back To Front’, ‘Rotations’ etc), or create your own movements. Already we can see that this is a synth with an impressive engine at its heart.īut this is where it gets even more interesting, because under the Spatial tab you can assign each of the oscillator’s positions and how they move within your surround sphere. You also get tabs for filters (for each oscillator – with six to choose from), sequencing, arpeggiation and effects. SkyDust uses an easy tab system of ten different options including how to set up the aforementioned oscillators and that FM grid.
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